Software Control Teleoperation Engineer
Here at Humanoid, we believe in a future where robots amplify human potential. That’s why we’ve set out on a mission to build the world’s most capable, commercially-scalable, and safe humanoid robots. We’re bringing that mission to life with HMND‑01 Alpha - our rapidly developed humanoid platform now running in real industrial pilots - and we’re growing the team to take it even further.
About The Role
We're hiring a Software Control Teleoperation Engineer to join our Control team based in London.
We are seeking a Teleoperation Software Engineer to build the next generation of VR-based, low-latency teleoperation for humanoid robots.
You will design and implement real-time communication and visualization software that connects human operators to robots through VR headsets, motion tracking systems, and wireless video streaming - enabling fluid, natural, and data-rich human-robot interaction.
The role combines immersive VR development , wireless networking , and real-time data integration , with the goal of creating high-fidelity, data-collection-centric teleoperation experiences that allow humans to intuitively control robots while generating valuable learning data.
What You’ll Do
Develop immersive VR control experiences using head-mounted displays (HMDs) , motion-tracked controllers, and full-body capture systems.
Architect and implement ultra-low-latency wireless communication pipelines for synchronized video, depth, and motion data streaming .
Design and optimize encoding, compression, and transmission of multi-camera video feeds for real-time operation.
Integrate stereo video and depth data into Unity-based VR environments , ensuring accurate spatial alignment and responsiveness.
Implement sensor fusion and motion filtering to achieve stable, high-fidelity human-to-robot motion mapping.
Own the UX design and interaction logic for the VR teleoperation experience — ensuring comfort, precision, and intuitiveness.
Build tools for session recording, data annotation, and synchronization to support scalable data-collection workflows.
Validate performance under realistic wireless-network conditions (latency, bandwidth, and signal variability).
What We're Looking For
M.S. or Ph.D. in Computer Engineering, Robotics, Computer Science, or related field .
5+ years of experience in VR/AR, real-time communication , or interactive 3D application development .
Proficiency in C++ and Python , with experience in Unity (C#) or similar VR/AR development environments.
Strong understanding of low-latency video and depth streaming , wireless networking , and real-time synchronization .
Hands-on experience with VR headsets (e.g., Meta Quest, Vive) , motion capture (e.g. OptiTrack) , and tracking systems (Xsense suit) .
Proven ability to design and implement intuitive, high-performance user experiences in immersive environments.
Nice to have:
Experience integrating VR-based teleoperation or remote-presence control systems.
Familiarity with WebRTC , ROS 2 , or custom real-time communication protocols .
Understanding of stereo vision , 3D reconstruction , and multi-sensor calibration .
Background in human-computer interaction , spatial UX design , or mixed-reality visualization .
Strong analytical and debugging skills for real-time, distributed systems.
What We Offer
Meaningful time off to rest and recharge: 23 days of annual leave (accrued), 15 days of paid sick leave, and paid company holidays.
Fully funded private healthcare for UK employees, with broad provider access, virtual and in‑person care, and strong mental health and serious illness support.
Equity included–we believe builders should share in what they build.
Pension scheme with a total 8% contribution (5% employee, 3% employer) on full earnings.
Free daily breakfast, catered lunch, and snacks in‑office.
Collaboration with top‑tier engineers, researchers, and product experts in AI and robotics.
Freedom to influence the product and own key initiatives.
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