Realtime Environment Artist
Framestore’s Preproduction Services division enables filmmakers and showrunners to make early-stage, creative decisions that can then guide their entire production. We have over a hundred creatives, technologists and producers working across concept art, previsualisation, virtual production, in-camera VFX, techvis and postvis.
Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.
The Role
Realtime Environment Artists within our pre-production department blend artistic vision with technical expertise, collaborating closely with developers, visualisation artists, and VFX teams to build high-quality, performant real-time environments for feature films and episodic productions.
As a Realtime Environment Artist, you’ll work with Visualization and VFX Supervisors to create stunning and efficient real-time environments in Unreal Engine. Your focus will be on level art, set dressing, texturing, and optimisation, ensuring assets meet both aesthetic and technical requirements. You'll collaborate with Asset Builders to integrate Characters and Props seamlessly into the environment, contributing to the overall look and feel while adhering to best practices in environment construction and performance.
You'll be involved in optimising environment workflows and ensuring the best possible visual fidelity and real-time performance in Unreal Engine. This role requires 2 days a week minimum in office at our Chancery Lane studio and may also require project-specific travel to work on-set at studios around London like Shepperton & Pinewood. Please note that we are unable to support international relocation or VISA applications for this role at this time.
What you’ll do:
Create high-quality 3D assets, built in Unreal Engine and in external DCCs like Maya or Houdini, modelling high poly, hard surface and organic forms as well as creating textures and shaders
Working with Lookdev assets in Unreal Engine - you’ll create photoreal assets optimised for VP workflows and VR - focusing on PBR workflows, realistic lighting and performance optimisation
Create high-quality, photoreal environments with bespoke kits and marketplace content for Level design
Create high-quality light rigs for realistic and cinematic content
Collaborate with the Virtual Production team to benchmark, optimise and enhance performance in Unreal scenes and profile hardware (GPU, CPU, Network)
Create and maintain clear and comprehensive documentation of workflows, processes and tools
Demonstrable technical knowledge and strong creative and artistic skills
Hands-on experience with look development, lighting, and rendering
Complete understanding of Unreal Engine
Strong communication and organisational skills
Ability to work in a fast-paced, deadline-driven environment
Positive attitude towards learning and collaboration
Accessibility Statement
Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.
Application Process
To apply, please complete the application form by following the link above or email your resume and portfolio to [email protected] with the subject line: Realtime Environment Artist - London
We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.
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