Senior Producer

Panic Stations
London

We’re a new remote games studio, focused on building games that bring people together.

We believe games with the highest fun per minute have the highest chance of success. We are a start-up and not a big company, which means we’re a bit scrappy but we’re resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings.

We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games.

Role Overview

As a Senior Producer, you'll be at the heart of our development process. Your job is to connect the dots between design, engineering, art, QA, and beyond ensuring projects move forward smoothly, blockers are removed quickly, and teams stay focused on delivering the best experience for players.

This is a 12-month contract.

Key Responsibilities

1 - Production

You're responsible for the production of our games, aligning cross-disciplinary teams, maintaining velocity, and ensuring we hit quality targets without compromising creative ambition.

You'll be pragmatic, process-aware (without being process-heavy), and have excellent instincts for prioritisation, quality, and people, with a desire to leverage the latest technologies to enhance the team's overall capabilities.

Our games are online by default, so your ability to coordinate fast-paced development across multiple areas while keeping a sharp eye on testing and player experience will be crucial.

Success looks like:

  • Lightweight, efficient planning to hit short-term goals and release quickly with confidence
  • Teams that understand what success looks like and are aligned around our studio pillars
  • Facilitation of rapid prototyping and iteration loops to enable fast idea validation
  • Cross-functional collaboration is completely seamless and well-communicated
  • QA is embedded from day one to catch problems early rather than later
  • Due to the size of the studio, this role will handle the initial day to day QA
  • Establishing the studios approach to tracking bugs, triage, velocity and systems we use
  • Live issues are triaged quickly with minimal disruption to forward momentum

2 - Manage Teams & External Partners

You'll grow and support a high-functioning and highly creative internal team, while also managing external development support (QA partners, freelancers, co-devs, etc).

Success looks like:

  • Supporting recruitment and onboarding of high-quality team members across disciplines
  • Healthy, motivated team with clear ownership and accountability
  • Lightweight briefs, feedback loops, and expectations for external partners
  • QA support is structured, respected, and integral to the development lifecycle
  • External partners and freelancers are used strategically to scale capacity and velocity

3 - Adaptive Leadership

You guide the team through shifts in scope and direction. You support the team to think through what emerges from research, playtesting and technical discovery. You facilitate conversations where the team decides whether a new direction serves the game better, or not.

You ensure the team stays grounded during uncertainty. We fail fast and often to ensure we’re making games that resonate with an audience from early announcement trailers to release. This approach means we add or remove features, and pivot plans frequently.

Success looks like:

  • Team stays focused on core creative pillars as scope and timelines shift
  • Scope changes and pivots are made for a reason that is primarily audience driven
  • Failed prototypes or shifting scope and timelines don't create doubt or blame
  • Team feels empowered to adapt, and trusts changes serve the game's overall success

Requirements

  • Have significant experience (typically 7+ years) in game production, with at least 2 years in a senior or lead production role working on titles that have a multiplayer aspect
  • Confident working across disciplines, especially design, engineering and QA
  • Can spot inefficiencies and fix them without adding red tape, or over processing
  • Used to working in fast paced, creative, gamejam or similar environment
  • Care about the player experience, and the audience, not just task completion
  • Have experience leveraging player data and feedback to guide development decisions

Please note: This is a 12-month contract, remote-working position, open to anyone within the UK & Europe.

Benefits

Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.

Posted 2026-04-27

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